House Flipper Support

 

For Sony PlayStation and Microsoft Xbox support head over to
https://krej-net.atlassian.net/wiki/spaces/HFS/pages/988348726

Thank you for purchasing House Flipper!


In this thread, we’ve prepared answers to the most common questions about House Flipper.
Please read this FAQ, and in case you don’t find the answer to your question, you're more than welcome to post it on our Steam forums!


Q: There’s a bug in my game, what now?
A: Let us know about your issue on our Steam discussions:
https://steamcommunity.com/app/613100/discussions/6/

Alternatively, you can contact our support crew directly using the following page:
https://bit.ly/HFsupport


Q: Steam Workshop is now live, but how do I learn to use it?
A: It depends if you'd like to use Steam Workshop as a regular user or as a creator. Luckily, we've covered both topics in the following instructions:
https://krej-net.atlassian.net/wiki/spaces/HFS/pages/1891762220
https://krej-net.atlassian.net/wiki/spaces/HFS/pages/1914470404


Q: Is there a VR version of the game?
A: The VR version of House Flipper is a standalone project available in 2 versions, one for Oculus Quest and another one (with enhanced graphics) for standard PC VR setups.
You can check out the PC version on Steam, here: https://store.steampowered.com/app/1194700/House_Flipper_VR/
And the Oculus Quest version on the Oculus Store, here: https://www.oculus.com/experiences/quest/2540541942723653/


Q: I have a beautiful fanart or concept art, where can I send it to?
A: We love the creativity coming from our community! Please send an email with your work to community@frozendistrict.com, or check out our discord where you can freely post your fanarts and exchange ideas with other community members!


Q: I’m an influencer, is there any way to get a review key?
A: Yes, please send us an email with a link to your channel and some statistics to influencers@frozendistrict.com


Q: Are you planning to add a multiplayer or a co-op mode?
A: There've been rumors...
We think this idea has its potential and we'll see what can be done to make it happen.

Troubleshooting